There are five major topics I want to discuss. For those familiar with the games under the Call of Duty moniker, feel free to leave your comments as to my opinion on these topics. Those who don’t play often or at all, please don’t follow in the common footprint. The CoD players of today are practitioners of the vapid topics I’m about to list, and learning from them will only make you one of them.
So why has skill gradually deteriorated from the online community as we evolve from game to game? Simply put, there are five great reasons. Camping, grenade spamming, the over-complication of the killstreak/scorestreak systems, noobtubing, and the perk system. Each contributes significantly to this epidemic of false skill in Call of Duty games worldwide. No, I’m not a CoD pro, nor am I trying to say that I wrote the rulebook on how to be good, but I believe it’s fair to say that players these days tend to boast about how good they are when frankly, their kill/death ratio is barely above 1.0.
Let me get to the point. Campers are perhaps the easiest annoyances to overcome. As troublesome as they may be, lobbing a grenade into their little nest or placing a well-aimed shot in between their eyes is an easy solution. The problem we run into as games develop are more items which campers can use to aid their strategy. Tactical insertions allow campers to spawn (out of nowhere, which I find hilarious) wherever they place it. This make camping easier as they can place it near their camp site out of view of the enemy. While I personally believe they should take tactical insertions out of the franchise (spawning with your squad is only fair and keeps things on an even keel), there will always be another side to these arguments. In any event, I digress.
In my eyes, camping is only a valid strategy in any CoD game if you’re still learning the ropes. It’s understandable that you wouldn’t be run-and-gunning if you barely know the controls. But it’s sad to see Max Prestige players sitting in a corner during a game of Hardpoint on Black Ops II and claiming that they’re amazing at the game … no offense, ladies and gentleman, but acquiring a 3.5 K/D when you let the fight come to you doesn’t really make you good. If you can get that same K/D when you look for the fight, that’s when I’ll acknowledge your skill.
Grenade spamming has got to be the lamest excuse for skill I’ve ever seen. This, camping, and noobtubing all stem from CoD4, but all are still prominent today. Since when does throwing a couple stuns at someone and then cooking a frag so it explodes right under their feet skill? It just shows you know how to expend all of your grenades at once. Pretty awesome, right? Not really. I don’t think this needs any more explaining. It’s pretty self-explanatory.
Remember in CoD4 how simple the killstreak system was? Three kills; UAV. Five kills; Airstrike. Seven; Helicopter. That’s it. No ‘Nuke’ which could end the game if some camper stacked 25 consecutive kills. No ridiculous killstreaks that could kill everything in sight (MW2’s Pavelow, Black Ops II’s Swarm.. the list goes on). I think adding all of these killstreaks (or scorestreaks if you prefer) just gives people false gratification. If people really think they’re good at Call of Duty because they let their killstreaks rack up kills for them while they shoot the stragglers, then they need a serious slap in the face. It needs to go back to the simplicity of UAV-Airstrike-Helicopter. No, we’re not going to unleash the dogs. And I’m certainly not going to let a swarm of Hunter Killer drones kill the players I could easily dispatch myself. No, I’m not that sad.
Noobtubing has to be one of the saddest aspects of the game. Sure, the damage has been decreased a little from game to game, but people who really think they’re above average CoD players when all they do is shoot an explosive at you to kill you are just terrible. You have to love it when a kid runs around with Scavenger Pro and Danger Close Pro shooting off noobtubes and getting more ammunition from the people they tubed. It’s like, really? I believe it shows a cowardice.
The perk system makes little sense to me. Apparently anyone you play as can reload any weapon with instant expertise as long as they have Sleight of Hand. Perks that allow you to remain hidden from radar and air support? It just strikes me as funny when someone thinks they’re good at CoD when their perks are what give them the ability to kill someone. Don’t tell me you played CoD4 and didn’t use Stopping Power or Juggernaut. I mean, those were the only two Tier 2 perks anyone used because of their abilities. I just think perks are a little redundant when it comes to bullet damage or player health because those should be at set values, not increased.
All in all, I’m just a Call of Duty player who likes all things fair. I’ll face someone one-on-one anytime, but don’t tell me you’re good if you camp in a corner because you’re too scared to run out and kill someone. Don’t tell me you have skill when really you hide behind a K/D you got out of playing like a noob. It makes you look like a hypocrite.