Square-Enix recently reopened digital sales of its MMO re-release, Final Fantasy XIV: A Realm Reborn. Between that and the huge server upgrades, it’s finally possible for new players to get into the game … and for returning FFXIV players to try it out, thanks to the Welcome Back campaign.
Here’s a handy FAQ, to help you get started!
Q. Why can’t I play on the same server as my friends?
A. As of the time of this writing, a handful of North American and European servers still restrict new character creation. This is something Square-Enix is working on, and is because of the huge surge of interest in the game, which overloaded its servers with a flood of new players.
You will eventually be able to create an additional character to play on your friends’ server, or (sometime in September) use Square-Enix’s world transfer service to send your existing character to another server. There’s no word yet on how much it will cost.
Q. How do I unlock the advanced jobs?
A. You start the game as a class like Conjurer or Thaumaturge, and only later unlock classic Final Fantasy “jobs” like White Mage or Black Mage (respectively) after fulfilling certain conditions. Specifically, you need to level your “main” class to 30, and then bring a second class up to at least 15. Which one depends on which advanced job you want to go into; for instance, to unlock White Mage you need to bring Conjurer up to 30 and then level Arcanist to 15. A number of fan-created websites list exactly which classes to level to get into which jobs.
Note that there’s always at least one other class you can level, to equip some of its abilities as your main class. So for instance, if you have your White Mage at level 40 and Thaumaturge at level 30, you can equip certain Thaumaturge abilities as a White Mage, in addition to some Arcanist abilities. Pay close attention to which classes can use which abilities, and how many slots you have open to equip ones from outside your main class.
Q. How do I dye my equipment / get a battle chocobo / get into ____ dungeon?
The main scenario quests, that you have to do to progress in the game (they’re the ones with the “Meteor” icon), unlock your rideable chocobo mount and most of the dungeons. They don’t unlock all the dungeons, though, and there are a couple of game features it’s possible to miss by only doing the main quests.
To unlock these features and dungeons, you have to do sidequests. Dyeing your equipment is unlocked by a sidequest in Vesper Bay (take a ferry from Limsa Lominsa and bring a bottle of orange juice). To have your chocobo fight alongside you, do the My Feisty Little Chocobo quest at Camp Tranquil in the South Shroud (the quest is unlocked at level 30). Meanwhile, optional dungeons like Dzemael Darkhold are unlocked through other sidequests, which usually stand out by being visible (with a red icon) several levels before you can actually do them. Take note of these, and come back to them when you are able.