Synopsis: Lair of the Trog Wizard is the first level 3 module in the online game Card Hunter. Hopefully your cleric will be at least level 2 by the time you reach this, but if he isn’t, you should probably repeat an old module to level him up. In fact, you might want to consider repeating old modules to level him up to at least level 3. The extra cards and health you get from level 3 will really make this much easier to complete. Like the previous module, this one has two scenarios, one of which is actually quite easy and one of which is hard. Don’t get complacent after the first one or you will lose the second quickly.
Enemies in Module:
Trog Spearmen – The only trog spearman that appears in this module is not a minion, so it can attack multiple times per round. It has 10 hit points, a normal move speed of run (3 squares), and every single one of its attack cards is a stab attack with a range of 2 squares. It also has armor cards that have a 50% chance of preventing 2 damage.
Trog Scuttlers – Trog scuttlers are minions, limiting them to only one attack per turn each, like all minions in Card Hunter. They have 7 hit points, a standard move speed of scuttle (2 squares), and every attack card in their deck is a range 2 stab. They have the same armor cards as spearmen. The big difference between spearmen and scuttlers is that they have a lower average damage on attacks and more movement cards, including some run cards.
Trog Wizard – The trog wizard has 6 hit points, a standard move speed of run, and all ranged attacks with a maximum damage of 3. Like all the other trogs, they have armor cards that grant a 50% chance of preventing 2 damage. This trog deck also includes a couple scuttle cards to increase the mobility of the wizard.
First Scenario – Scuttler Warren:
Setup – You will start the first Lair of the Trog Wizard mission in the middle of the map with one trog scuttler on the left side, the top, and on the right side. Hallways and difficult terrain separate you from all enemies and only one trog can reach you on the first turn.
Enemies – Trog Scuttlers (3)
Strategy – Since the scuttlers are spread out to start and the hallways create bottlenecks, you should be able to defeat them one at a time. The strategy on this scenario is actually quite easy. Wait for the first scuttler to move to you and then kill it as quickly as possible. Once you have killed it, push towards the left to engage the second in a three on one battle. The final one should reach you only after you have defeated the second one.
Because the scuttlers use range 2 attacks, you should try to hit them at range with your wizard and generally let them come to you. Equip your fighter with stab attacks and lots of armor and also put armor on your wizard or cleric if you have any, though your wizard can likely only wear boots at this point. Unless you have a ranged attack for your cleric, your best choice is to focus on healing with him.
Second Scenario – Stench Cavern:
Setup – You will start the second Lair of the Trog Wizard mission on the left side of the map. Two trog scuttlers are in the middle of the map, a trog spearman is about four squares further to the right and a trog wizard is on the far right of the map. There are three pieces of blocking terrain scattered around the map and a smattering of difficult terrain, but terrain is mostly meaningless in this map.
Enemies – Trog Spearmen (1), Trog Scuttlers (2), Trog Wizard (1)
Strategy – This Card Hunter map is difficult because the enemies combine melee and ranged attacks. Just like in the previous map, you want armor and stab cards on your fighter to mitigate damage and allow him to attack enemies easily. A Missile Block card could also be useful, but block cards in general aren’t a great choice here and Flimsy Block is completely worthless. You will probably want to put longer range attacks on your wizard if possible, with the exception of any Penetrating Zap cards you have.
The most important thing to realize on this map is that you can’t afford to delay. You are outnumbered and you need to defeat enemies quickly if you are going to survive. Open up by focusing on one of the scuttlers with long range wizard attacks. When it gets close, finish it off with a melee attack from your fighter. You probably don’t have the firepower to take out both in a single round, but it is possible if you get just the right cards. Do not move forward at all if you can avoid it, because you don’t want the trog wizard peppering you or the spearman attacking in the first round.
In the second round, kill of the second scuttler and start working on the spearman. The wizard is hard to kill because it will if you try to engage it in melee. Once you do kill the spearman, run your cleric and fighter forward. Basically you want to use them as damage sponges until the trog wizard runs out of attack cards. Then move your wizard forward and finish it off with ranged attacks.