Unlike the heroes in the Facebook game Marvel: Avengers Alliance, your agent can be any of the five classes, simply by choosing a different uniform. Unless you choose to make your agent a generalist, the decision of class comes with both benefits and drawbacks, depending on the class of enemies you fight. For certain fights the decision is obvious, but often you will need to choose from multiple good options, while avoiding potentially terrible match ups. The following guide will help you best outfit and team your agent when you play as a scrapper.
Advantage – Your advantage is against infiltrators. When your agent attacks an infiltrator with a single target attack your agent will make a follow-up brawl attack. The next single target attack your agent makes will benefit likewise. Additionally, until these and future attacks during the next round will have an accuracy increase. Your agent also gains all of these benefits if attacked by an infiltrator or if an infiltrator is attacked with an area attack.
Disadvantage – Your disadvantage is against bruisers. When a bruiser attacks your agent or your agent attacks a bruiser, the bruiser gains a large buff to attack, accuracy, defense, and evasion for a round. These benefits do not affect the attack that activated them.
Against Infiltrators – Unfortunately, even when your agent is attacking an infiltrator, your agent is not immune to counterattacks that the infiltrator has due to fighting a tactician. This means that if you aren’t sure your attack and follow-up attack will defeat an infiltrator, you may want to be wary about attacking one that is currently counterattacking. On the plus side, once your agent is making follow-up attacks, you can direct your initial attack at any character and make two attacks. Brawl attack deals very high damage, so it is worth keeping this benefit around for a while if you can, but if there is any risk of the infiltrator gaining a counterattack, defeat it as quickly as possible.
Against Bruisers – While your advantage may not be the best, your disadvantage isn’t as bad as many others either. Because bruisers get enraged after the triggering attack, the first attack made against your agent by a bruiser has no meaningful advantage. Similarly, if you can deal enough damage to defeat a bruiser, can stun a bruiser, or otherwise add a crippling debuff with your agent’s attack, you should, because the bruiser advantage won’t prevent this if it hasn’t already activated. The one thing you should avoid at all costs is making quick action attacks against bruisers.
Equipment – Single target weapons are critical to your scrapper agent. You can’t take advantage of your advantage without them, with the exception of your increased accuracy. Stealthy single target weapons are helpful to avoid attacking bruisers and useful for attacking infiltrators that are counterattacking. Equip at least one on your agent. Because the bruiser buff is so powerful, it is a good idea to equip your agent with defensive and support devices that allow you to avoid attacking without being forced to take the recharge action. Finally, stock up on weapon with the deadly crits property. Your agent’s high accuracy and multiple attacks will make critical hits more likely.
ISOs – Accuracy is basically a waste on your ISO build. Instead, focus on attack. This is the best way to take advantage of your multiple attacks. The rest of the attributes are approximately equal for you, which means you may want Chaotic ISOs or you may simply want ISOs that only boost attack.
Team – You can build a scrapper agent as something other than a damage dealer, but if you do, you are basically wasting your class advantage. Your agent is likely to be pretty much a glass cannon, which means you will want heroes who can protect your agent. Captain America is the top choice for this role, but Valkyrie is almost equally as good a choice, even if she protects in a very different way. You will also probably want a buffing hero. Angel and Omega Sentinel are excellent at buffing allies and if you have access to one, you should almost certainly use one of them on your team. Alternately, if your goal is simply to end fights quickly, instead of supporting your agent, team your agent with other glass cannons. A team that also includes Havok and Dr. Strange, for example, is incredibly damage heavy and can probably end most fights in less than a round.