Deck building can be very challenging in the online collectible card game (CCG) Kings and Legends. Many cards in the game are similar, yet subtle differences can cause one to be amazing and another to be terrible. In many CCGs, decks are large enough that a few sub-optimal cards don’t matter. But in Kings and Legends it is possible to make a legal deck that only has five different cards total. This requires you to be more discerning about which cards you put in a deck and which factions you choose cards from.
Each of the factions in the game has unique strengths and weaknesses. Cards from goblin faction tend to have good raw stats and usually come into play quickly. The weakness of goblin faction cards is that they can’t deal magic damage directly and have very few abilities. Essentially, they are vanilla cards, which is sometimes good and sometimes bad. If you are looking for the best non-unique goblin cards, the following cards, judged by their epic (purple) versions are the best available.
Goblin Rogue – This 2/10 creature has absolutely no abilities, but only has a countdown of 1. It is essentially a wall that can deal damage, which basically makes it better than almost every wall in the game. The rare version loses a point of damage, but still has high life, so it is worth using for the same purpose as the epic version.
Goblin Mobster – This 3/10 creature with a countdown of 2 is basically an improved version of the Goblin Rogue. It is slightly less good as a wall only because it takes one round longer to get into play, but the 3 attack is amazing for the low countdown. Treat this and the rare version as a fast attacker and you will do fine.
Goblin Outlaw – If you have a little bit of healing available, this 1/13 creature is a bargain. Every time it hits the enemy is poisoned and it has the counterattack ability. Essentially it deals 3 points of damage a round to the most forward enemy and 2 points of damage a round to the creature behind it. That is excellent for a countdown of 3.
Goblin Bowman – This 2/9 creature deals damage at range 4 and only has a countdown of 1. That incredibly quick to get an archer out and the extra health means it is likely to last a few rounds. In fact, the ability to survive a single skill attack might make this archer better than the average elf archer. If you can’t get the epic version of this, swap in a Goblin Poacher. It is better to add 1 to the countdown than to lose 1 damage.
Goblin Poison Archer – This 3/13 creature attacks at range 4 and deals poison damage to targets it hits. This essentially makes it a very durable archer that deals 4 points of damage a round. The rare version only loses health, not damage, so it is basically as good as its epic counterpart.